One Punch Man Season 3: Animation Quality and the AI Optimization Question
One Punch Man Season 3 animation quality sparks debate as fans spot suspicious frames with extra fingers. We examine the anime AI optimization controversy.

By Fill Nuc | November 27, 2025 at 11:13 AM
Tags: One Punch Man
Categories: Anime & Animation
One Punch Man Season 3 Dropped the Ball Hard on Animation
The Hype Train Crashed Into a Wall
One Punch Man Season 3 premiered in October 2025 to a mixed reception from fans. While the story continues to captivate audiences, one particular issue has dominated discussions across social media and anime forums: the animation quality. Specifically, viewers have noticed several frames that appear suspicious, featuring anatomical inconsistencies like extra fingers or duplicated breasts on character models. This has sparked an interesting question in the anime community: could AI have actually improved the final product if implemented throughout the entire production instead of just piecemeal?
J.C. Staff's Production Nightmare
J.C. Staff's production of One Punch Man Season 3 has faced widespread criticism since its October 2025 debut. Fans describe the animation as "slideshow-like" and "static," with action scenes that feel devoid of the fluidity expected from such a high-profile series. Compared to Season 1's Madhouse animation or even Season 2's efforts, the third season represents a notable step backward in visual quality.
The core issue stems from production constraints: Bandai Namco's budget limitations and J.C. Staff's tight scheduling forced animators to make difficult compromises. Many scenes rely heavily on still frames with minimal movement, character slides instead of fluid runs, and outsourced work that doesn't meet the quality standards fans expect. The production team faced an impossible choice: maintain limited animation or stretch an already thin budget further.
The core issue stems from production constraints: Bandai Namco's budget limitations and J.C. Staff's tight scheduling forced animators to make difficult compromises. Many scenes rely heavily on still frames with minimal movement, character slides instead of fluid runs, and outsourced work that doesn't meet the quality standards fans expect. The production team faced an impossible choice: maintain limited animation or stretch an already thin budget further.

Those Weird AI Glitches Actually Revealed Something Interesting
Spotting the AI Artifacts
Perhaps most intriguingly, scattered throughout Season 3 are frames that appear to contain AI-generated imagery. These aren't intentional additions by the studio—rather, they're isolated instances where AI tools may have been used to fill animation gaps or create in-between frames. These anomalies manifest as anatomical errors: characters with too many fingers, overlapping or duplicated body parts, and other visual glitches typical of early AI art generation.
While these errors are clearly problems, they've inadvertently revealed something important to anime fans: what if the entire production had committed to AI assistance from day one? Instead of these scattered, uncontrolled instances, what if J.C. Staff had systematically used AI to handle the heavy lifting of animation production?
While these errors are clearly problems, they've inadvertently revealed something important to anime fans: what if the entire production had committed to AI assistance from day one? Instead of these scattered, uncontrolled instances, what if J.C. Staff had systematically used AI to handle the heavy lifting of animation production?
What AI Could Have Actually Done Right
If used strategically and consistently, AI has potential applications in anime production that could have salvaged Season 3. AI excels at creating smooth transitions between key frames—rather than static slides, it could have generated natural movement paths, allowing characters to walk, run, and fight with proper flow. The countless talking head scenes that plague Season 3 could have been generated quickly with AI assistance, freeing animators to focus on action sequences and key dramatic moments. AI could also ensure that backgrounds, props, and environmental details remain consistent across scenes without constant animator oversight. And while not perfect, AI could have added secondary motion, particle effects, and environmental reactions that would make fight scenes feel more impactful.
It's Not About AI Being Good or Bad
The fundamental problem isn't whether AI is good or bad for anime—it's how it's implemented. Season 3's scattered AI usage without oversight created the very errors fans criticize. Meanwhile, a hypothetical production that committed to AI-assisted workflows from pre-production planning through post-production could have produced a dramatically different result.
Consider the math: if J.C. Staff had the same budget but distributed resources differently—using AI for routine animation tasks while enabling animators to focus on quality character work and action sequences—the result might have been superior to what we received. The irony is that this season's animation glitches may have inadvertently demonstrated why AI integration requires planning and oversight rather than desperate last-minute patches.
Consider the math: if J.C. Staff had the same budget but distributed resources differently—using AI for routine animation tasks while enabling animators to focus on quality character work and action sequences—the result might have been superior to what we received. The irony is that this season's animation glitches may have inadvertently demonstrated why AI integration requires planning and oversight rather than desperate last-minute patches.

The Anime Community Is Split, But There's a Bigger Lesson Here
Fans Are Fighting About This Online
Online discussions reveal a split in the anime community. Some fans see the AI errors as proof that studios should avoid AI entirely. Others see them as evidence of poor implementation rather than poor technology. Interestingly, some fans have begun using AI tools themselves to "fix" Season 3 episodes, upscaling quality and adding movement to still frames. These fan projects, while technically infringements, have shown that AI isn't inherently inferior to human animation when given proper parameters and oversight.
The controversy has sparked broader industry conversations about production timelines, budget allocation, and the role of emerging technologies in maintaining anime quality. As studios face increasingly demanding schedules and tighter budgets, AI-assisted workflows may become less of a question of "if" and more of a question of "how well."
The controversy has sparked broader industry conversations about production timelines, budget allocation, and the role of emerging technologies in maintaining anime quality. As studios face increasingly demanding schedules and tighter budgets, AI-assisted workflows may become less of a question of "if" and more of a question of "how well."
The Real Takeaway From This Mess
One Punch Man Season 3's animation troubles reflect a larger industry problem: the gap between production demands and available resources. The scattered AI artifacts throughout the season appear as accidental experiments in what could be, rather than what should be. While current AI art technology certainly has limitations, a comprehensive strategy incorporating AI tools from pre-production through post-production might have yielded superior results compared to the under-resourced, overextended production we received.
The lesson isn't that AI should replace animators—it's that AI could enhance production pipelines when thoughtfully implemented. One Punch Man Season 3 serves as an unintended case study: the anime that could have been saved by the very technology it accidentally implemented in the worst possible way.
The lesson isn't that AI should replace animators—it's that AI could enhance production pipelines when thoughtfully implemented. One Punch Man Season 3 serves as an unintended case study: the anime that could have been saved by the very technology it accidentally implemented in the worst possible way.
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